This one is a really cool project with Silverweed seeds created for textures.com.
I always wanted to have a method of scattering objects with as little intersections as possible. Started playing with distribution of rocks via geometry nodes and tried to calculate the distance from bigger instances to tell where the smaller should spawn. There are still some intersections, but its good enough for enviro renders. Hope y'all enjoy! Pebbles Scatter Pack used: https://www.textures.com/download/3DObjects0783/144024
Presentation of Proximity Scattering